

If you're looking more in the vein of classes, races and mechanics, take a gander at the best D&D sourcebooks. Of all these innumerable plains, here are the best Dungeons & Dragons 5E campaigns you can play right now.

DND 5E HOMEBREW CLASSES FOR OUT OF THE ABYSS SERIES
We've listed all the published D&D campaign books out there, however, it's worth keeping an eye out for upcoming RPG book Explorer's Guide to Wildemount - which is the setting of wildly popular D&D actual play series Critical Role - and the newly revealed Mythic Odysseys of Theros, which draws from Magic: The Gathering Greek-myth inspired world Theros, both of which will be landing later this year.

And as all campaigns are designed as sandboxes, you can adjust as best suits your table, customising as and when you like. The scope of books here is a testament to the versatility of the Dungeons & Dragons system as a whole. Some of these campaigns are brutal, others more a gentle ride through curious fantasy worlds. You can enjoy seedy urban hijinx and conspiracy in campaign Waterdeep: Dragonheist unyielding dread and folk-horror nasties in Curse of Strahd or the vast jungles and dinosaurs of Tomb of Annihilation. The top D&D 5E campaigns listed here cover a vast range of locations and themes. One of the best tabletop roleplaying games ever made, since its 1974 inception Dungeons & Dragons has spawned countless settings spread out across numerous editions.įifth edition among all of the others, emphasises story-telling and immersion. These beautifully illustrated tomes contain all the crucial narrative points, monsters and maps you’ll need to create an amazing long-form adventure - no homebrew required! Step in, the official Dungeons & Dragons 5E campaign books. My strongest player (the player who exerts his opinion on the rest of the group more often than anyone else) is playing a character who loathes the underdark and wants nothing to do with anyone until he gets out and he's not having as much fun as the rest of the group who wants to take a day or two to explore as they find their way out.As a dungeon master, crafting a story from scratch on the regular can prove punishing. Make a character who is willing to help even underdark races and isn't a flat out racist. Probably a much more important aspect to this campaign: make a character that *wants* to explore the underdark as well as *wants* to escape it. This is a wide open adventure with lots of player agency and many different things can happen.įirst campaign I've run in a long time where the campaign has major changes based on player decision. If your GM thinks that you're always going to be on the run the entire time and it will be consistent, tell them to read more of the book before starting. Really, any race and class will do heck, you don't even need darkvision to do well. They're doing rather well in that campaign. Human Wizard/Rogue (homebrew archetype: investigator). My group consists of a Human Cleric of Light, a Half-elf Lore Bard, an Elf Moon Druid, and.
